

The cookie is used to store the user consent for the cookies in the category "Analytics". This cookie is set by GDPR Cookie Consent plugin. These cookies ensure basic functionalities and security features of the website, anonymously. Necessary cookies are absolutely essential for the website to function properly. Building off of previous sections in Total Warfare and Strategic Operations, the Narrative Campaign, Map-Based Campaign, and Chaos Campaign rules allow players to build exciting, fun campaigns of almost any stripe for their newly-minted forces! The final sections of the book bring several options to the table for campaign play. The volume also contains complete rules for devising solar systems, allowing players to recreate existing star systems or craft all-new worlds to challenge each other.

While previous rulebooks detailed game play at various levels-from a single MechWarrior, to a BattleMech company, to entire armies-this final volume focuses on the forces a player will build and run through any level of play.Ĭampaign Operations contains rules for creating and running forces, whether a down-on-their-luck mercenary battalion, or a fully-supplied House regiment. Strategic Operations: Advanced Aerospace Rulesįorge your forces and prepare to fight any battle across the Inner Sphere! Campaign Operations completes the core rulebook series begun in Total Warfare. Do you have what it takes to conquer the birthplace of humankind, or the courage to defend Terra from its enemies? Tactical maps, Chaos Campaign tracks, and new ’Mechs that debuted during the Battle of Terra all let you jump right into the cockpit and fight in the culmination of over three centuries of Clan history. Then catch a glimpse of how the Great Houses and other major powers will face the outcome of this far-reaching conflict.

But will this dream become destiny or nightmare?ĭelve into what it means to be the ilClan, and experience the tumultuous Battle of Terra, which will shake the very foundations of the Inner Sphere. Now, 326 years later, the Children of Kerensky have fought their way to Terra with the intent of fulfilling this dream. The ilClan would reestablish the venerable Star League from the ashes of the old, and its Khan would become ilKhan, supreme ruler of all the Clans.

In 2825, ilKhan Nicholas Kerensky, the founder of the Clans, gave his exiled, warrior-led people a dream: the first Clan to return to the Inner Sphere and claim Terra, the cradle of humanity, in honorable combat would claim the title of ilClan-ruler of all the Clans.
